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PROJECT HIGHLIGHTS
UI/UX DESIGN PROJECTS
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GAME DESIGN PROJECTS
Ransack Raccoon
Game Design | 2D Action Stealth
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Avoid menacing spotlights while running around stores in a shopping mall and stealing everything in sight.
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Aqorel
Game Design | 3D Isometric Puzzle
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Combine elemental seasonings to create your path to deliver items!
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ABOUT ME
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Hi. I’m Zoie, a UI & UX Game Designer.
Let me bring your players a smooth and engaging experience.
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Why make games?
I'm passionate about making games because I love playing games. I want to bring that experience to other people..
I focus on UI/UX Game Design because the most important thing to me when making or playing games is how the game feels to play. I want to make games people enjoy playing, and a large part of a player's opinion is formed by how the game feels to play, and what their experience is like.
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Outside of games
Outside of games, I love to engage in creative hobbies. I enjoy Visual Arts both traditional and digital, and I used to teach introductory art classes to elementary & middle school students. I even gave a TEDx talk on Art and Design!
I also do crochet (amigurumi), resin art (charm making), and jewelry making :)
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RESUME
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Skills
Game Engines: Unity Engine, Unreal Engine
UI Design: Wireframing, Mockups, Interactive Prototyping, Rapid Prototyping, Redesigning within existing style, HUDs (splitscreen), Menus (customization, quests, achievements), Multi-Platform Interface, Mobile Platform, UI Animation
UX Design: Mindmapping, Personas, Research, Conducting Playtests
UI/UX Tools: Figma, Adobe XD
Scripting: C#, C++, Unity, Unreal Engine, Unreal Engine Blueprints, Gameplay Scripting, Enemy Behavior, Player Controls, Level Objects, Events, VFX, Animations, Respawning and Checkpoints, Scoring
Testing: Playtesting, Asset Testing, Digital Playtesting
System Design: Statistics and Probability, Expected Values, Scoring, Combat Design, Quest System, Achievement System, Character Customization, Tabletop/Analog Games
Level Design: Heat Mapping, Map Design, Whiteboxing, Scene Composition, Set Decoration, Lighting, Difficulty Curve, Tutorialization, Collectables, Encounter Design, Quest Design, Maya
Puzzle Design: Puzzle Mechanics, Analog Puzzles, Difficulty Curve, Mechanical Evolution
Development: Documentation, Communication, Presentation, Asset Tracking
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Projects
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UI Designer, UX Designer
Grocery Gauntlet | 3D Multiplayer Party Game | Unreal Engine
18 Months | Team of 24
Designed wireframes of menu layouts and HUDs in Figma, focusing on clarity and smooth flow for simultaneous navigation by up to four players
Created wireframes for different HUDs based on player count, designed to support gameplay without distracting from the game world
Tested using interactive prototypes in Unreal Engine to ensure mechanics are intuitive and player onboarding is not overwhelming
Collaborated with 10+ artists and led discussions to resolve conflicts between the art direction and design needs
Adapted menu designs to support changes in design direction by integrating the characters and narrative elements
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UI / UX Designer
Pokemon Legends Mobile Redesign | Case Study | Figma
4 Months | Solo Project
Analyzed the original Nintendo Switch game to understand what controls and information a mobile version would need
Researched multiple genres of mobile games to understand mobile-specific user preferences and develop target personas
Developed and iterated on wireframes in Figma to convert the console game to a mobile format, focusing on comfort and efficiency
Tested layouts using interactive prototypes and A/B testing with both users familiar and unfamiliar with mobile gaming to empathize with all levels of players
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Technical Designer, Systems Designer
Soda Bandits | 2D Action Platformer | Unity
6 Months | Team of 3
Designed, prototyped, and scripted controls and movement abilities in Unity to create smooth and satisfying movement with depth
Created, tested, and implemented scoring system to be both rewarding to new players and challenging for skilled players
Supported level designer by scripting and developing level objects, hazards, and platforms to create engaging platforming challenges
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Game Designer
Snowkoball | 2D Puzzle Game | Unity
4 Months | Solo Project
Wireframed and implemented UI in Unity to be functional and user-friendly for both mobile and PC platforms
Designed, tested, and iterated on puzzles and mechanics progression, focusing on creating an engaging difficulty curve
Created, implemented, and iterated on VFX and animations to improve clarity of signifiers and player guidance
Designed mechanics to be approachable yet scalable through level design that slowly allows increasingly complex player-object interactions
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Game Designer
Ransack Raccoon | 2D Action Stealth Game | Custom Engine
8 Months | Team of 12
Designed and prototyped main player and environment mechanics in Unity, focusing on improving gameplay to be thrilling and action-packed
Researched stealth games & action games and analyzed what systems & dynamics can make a stealth game fast-paced and engaging
Identified design problems, led problem-solving discussions involving engineers & artists, and gave presentations to propose and explain solutions
Conducted playtests using interactive prototypes in Unity, documented results, and presented findings to team
Developed wireframes and prototypes for UI layouts & screens, and collaborated with UI artist to develop assets that are both efficient and aesthetically pleasing
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Game Designer
Aqorel | 3D Isometric Puzzle Game | Unity
8 Months | Solo Project
Designed puzzles and mechanics to be approachable yet challenging for players & versatile for puzzle design to vary the player experience
Arranged level designs to create a smooth difficulty curve that slowly introduces new elements and remixes them with previously introduced elements
Programmed gameplay with a focus on optimization and organization in the technical design, creating efficient scripts that can be used with minimal confusion
Modeled and illustrated all art assets, including player and NPC models and UI buttons
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Snowkoball
2D Puzzle Game | Solo Project | Unity Engine
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Soda Bandits
2D Action Platformer Game | Team of 3 | Unity Engine
Technical Designer, Systems Designer